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by Daniel Limberger

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Daniel Limberger

github.com/cgcostume | 2013 – today

Personal projects and code accompanying my theses and publications.

  • himmelszelt
    Family of small, composable TypeScript and WebGPU libraries for rendering the sky, a port of osgHimmel.
  • pubg-mapsinactive
    Terrain maps (heights and normals) of PlayerUnknown's Battlegrounds and Fortnite.
  • osghimmelarchived
    Real-time rendering of day and night sky phenomena for OpenSceneGraph (master's thesis, VMV 2012).
  • web3d-treemapsarchived
    Dynamic 2.5D treemaps using declarative 3D on the web (Web3D 2016).
  • portfolio
    Source code of this website.
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CG Internals

github.com/cginternals | 2013 – today

Open-source C++ and TypeScript libraries for real-time computer graphics of CG Internals, the computer graphics company I co-founded. The company has since been dissolved, but some of the libraries are still loosely maintained. I initiated and co-designed several of them and was the main developer of webgl-operate.

  • webgl-operateinactive
    TypeScript-based WebGL rendering framework with progressive, multi-frame rendering (main developer).
  • glbinding
    Cross-platform C++ binding for the OpenGL API, generated from the gl.xml specification (initiated and co-designed).
  • openllinactive
    Open Label Library, an API specification for glyph rendering and labeling in 2D and 3D (iV 2018).
  • blog-demosarchived
    Source code for topics discussed in the CG Internals blog.
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Visual Analytics Research Group

github.com/varg-dev | 2020 – 2024

Research prototypes of the Visual Analytics Research Group at the Hasso Plattner Institute, mostly accompanying publications on treemaps, software visualization, and sensor data visualization.

  • treemap-hubinactive
    Hub for treemap research prototypes and datasets.
  • font-asset-guiinactive
    User interface for generating font assets for distance-field based text rendering.
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Computer Graphics Systems Group

github.com/hpicgs | 2013 – 2022

Teaching and research code of the Computer Graphics Systems Group at the Hasso Plattner Institute, e.g., lecture sandboxes as well as seminar and student projects I supervised.

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halb3

github.com/halb3 | 2021 – 2023

Modular TypeScript packages for building 2.5D visualization tools on the web, from WebGL rendering of points, lines, text, and charts to color schemes, math, and navigation.

  • mathinactive
    Math utilities for 2.5D visualization and rendering.
  • colorsinactive
    Color and color scheme handling for visualization.
  • navigationinactive
    Camera navigation for interactive 2.5D and 3D views.
  • auxiliariesinactive
    Shared helpers used across the packages.